Set the X coordinate associated with the left most column of the matrix.
BOOL SetXMin( double dXMin )
Returns TRUE on success and FALSE on failure.
EX1
// Set and get the X coordinate of the first column of a matrix void Matrix_SetXMin_ex1() { // This sample code will print a message like below: // Target matrix is Matrix1. // Setting X min value succeeded. // Obtained X min value is -1.23457e+008 // Check X min value by Matrix:Set Dimensions menu command if it is -1.234570e+008. // BOOL rc; double dXMin; matrix<double> mat1 = { {1, 2}, {3, 4}, {5, 6} }; MatrixPage MatPg1; MatPg1.Create("Origin"); MatrixLayer MatLy1 = MatPg1.Layers(0); Matrix Mat1(MatLy1); Mat1 = mat1; printf(" Target matrix is %s.\n",Mat1.GetName()); rc=Mat1.SetXMin(-123.4567E6); // Use SetXMin to set the X coordinate of last column if(!rc) { printf(" Error: SetXMin failed.\n"); return; } else printf(" Setting X min value succeeded.\n"); dXMin = Mat1.GetXMin(); // Use GetYMin to get the X coordinate of last column printf(" Obtained X min value is %g\n", dXMin); // Print out coordinate printf(" Check X min value by Matrix:Set Dimensions menu command if it is %e.\n",dXMin); }
In addition to the values displayed in the cells of an internal Origin matrix (nominally Z values), Origin matrices map X coordinate values to the columns and Y coordinate values to the rows of the matrix. The SetXMin function sets the X coordinate associated with the leftmost column of the matrix.
Matrix::SetYMin, Matrix::SetXMax, Matrix::SetYMax, Matrix::GetXMin, Matrix::GetXMax, Matrix::GetYMin, Matrix::GetYMax, Matrix::GetXValue, Matrix::GetYValue
origin.h