Checks the validity of this Matrix.
BOOL IsValid( )
Returns TRUE if this Matrix is valid and FALSE if this Matrix is not valid.
EX1
// Determin a Matrix if it is valid, or not void Matrix_IsValid_ex1() { matrix<double> mat1 = { {1, 1, 1, 1}, {2, 4, 6, 8}, {3, 6, 9, 12} }; String MatWinName,MatLyName; Matrix Mat1; printf("<< Test whether an internal Matrix \"Mat1\" is valid, or not >>\n"); MatrixPage MatPg1; MatPg1.Create("Origin"); MatWinName=MatPg1.GetName(); printf(" Matrix window %s has been created, but NOT attached yet....\n", MatWinName); MatrixLayer MatLy1 = MatPg1.Layers(0); MatLyName=MatLy1.GetName(); if(Mat1.IsValid()) printf(" Mat1 is already Valid.\n"); else { printf(" Matrix Mat1 is NOT valid yet, i.e., not attached to a window layer.\n"); Mat1.Attach(MatLy1); Mat1 = mat1; printf(" Matrix Mat1 is attached to a matrix window layer %s, and assigned the values...\n", MatLyName,MatLy1.GetName()); if(!Mat1.IsValid()) printf(" Now, Mat1 is still NOT valid.\n"); else printf(" Now, Mat1 is Valid as attached to %s in %s.\n", MatLyName,MatWinName); Mat1.Detach(); printf(" Mat1 has been Detached from %s....\n", MatLyName); if(Mat1.IsValid()) printf(" Now, Mat1 is still Valid.\n"); else printf(" Now, Mat1 is NOT valid.\n"); } }
Checks the validity of this Matrix. Matrix objects not attached to an internal Origin matrix object are not valid.
Matrix::Attach, Matrix::Detach, Matrix::Matrix
origin.h