Detach a Matrix object from an internal Origin matrix.
BOOL Detach( )
Returns TRUE if detachment is successful and FALSE if unsuccessful.
EX1
// Detach a matrix object from the matrix layer void Matrix_Detach_ex1() { BOOL rc; double dMean; MatrixPage MatPg1; MatPg1.Create("Origin"); MatrixLayer MatLy1 = MatPg1.Layers(0); String LyName = MatLy1.GetName(); Matrix Mat1; // Declare OC Matrix object rc=Mat1.Attach(MatLy1); // Attach the Matrix object to the matrix layer String MatName = Mat1.GetName(); if(!rc) printf(" Error: Attach failed.\n"); else printf(" Attaching an internal matrix object to %s in %s succeeded.\n",LyName,MatName); matrix mat1 = { {1, 2, 3}, {4, 5, 6} }; Mat1=mat1; // Assigning the matrix values setting in the proper matrix sizes printf(" Observe that GetMean succeeds before detaching.\n"); dMean = Mat1.GetMean(); // Use matrixbase::GetMean function printf(" >> Mean of %s in %s = %g\n",LyName,MatName,dMean); // Print out mean rc=Mat1.Detach(); // Detach OC Object from the internal Origin matrix if(!rc) printf(" Error: Detach failed.\n"); else { printf(" Detaching an internal matrix object to %s in %s succeeded.\n",LyName,MatName); printf(" Observe that GetMean on a detached matrix causes a run-time error.\n"); dMean = Mat1.GetMean(); // Use matrixbase::GetMean function printf(" >> Mean of %s in %s = %g\n",LyName,MatName,dMean); // Print out mean } }
Detach a Matrix object from an internal Origin matrix.
Matrix::Attach, Matrix::IsValid, Matrix::Matrix
origin.h