Wrap around elements.
BOOL Wrap( int nRowNum = 0, int nColNum = 0 )
Returns TRUE on successful or FALSE on failure.
EX1
void matrixbase_Wrap_ex1() { BOOL rc; matrix mat1 = { {1, 1, 2, 2, 2}, {1, 1, 3, 3, 3}, {1, 1, 4, 4, 4}, {10, 20, 30, 40, 50} }; MatrixPage MatPg1; MatPg1.Create("Origin"); MatrixLayer MatLy1 = MatPg1.Layers(0); Matrix Mat1(MatLy1); Mat1 = mat1; printf(" The original matrix is %s.\n",Mat1.GetName()); matrix mat2(mat1); // Create mat2, and copy mat1 to mat2 rc=mat2.Wrap(-1, 2); // up-wrap one row and right-wrap two columns // Change nRowNum, nColNum to <0, =0, >0 to see different result // Result matrix: // {30, 40, 50, 10, 20} // {2, 2, 2, 1, 1} // {3, 3, 3, 1, 1} // {4, 4, 4, 1, 1} if(!rc) printf("Error: Wrap failed.\n"); else { MatrixPage MatPg2; MatPg2.Create("Origin"); MatrixLayer MatLy2 = MatPg2.Layers(0); Matrix Mat2(MatLy2); Mat2 = mat2; printf(" %s is a matrix wrapped upward once, and rightward twice.\n", Mat2.GetName()); } }
origin.h