Round each cell of this matrix to the nearest integer (absolute nearest).
int Round( matrixbase & mbRound )
Returns 0 on success or a non-zero error code on failure.
EX1
void matrixbase_Round_ex1() { int rc; matrix<double> mat1 = { { 0.0, 0.1, 1.0, 1.1, 1.5, 1.9}, { 999, -0.1, -1.0, -1.1, -1.5, -1.9} }; mat1[1][0]=NANUM; // set row=2,col=1 to NANUM rc=mat1.Round(mat1); if(rc!=0) printf("Error: Round failed. Error Code=%d\n",rc); else{ printf("The matrix is:\n"); for(int ii=0; ii< mat1.GetNumRows(); ii++){ for(int jj=0; jj< mat1.GetNumCols(); jj++) printf("%g ", mat1[ii][jj]); printf("\r\n"); } } }
EX2
#define MAKEMAT(X) MatrixLayer MatLy##X;MatLy##X.Create();Matrix Mat##X(MatLy##X) // Apply various integer-making functions to a matrix void matrixbase_Round_ex2() { int rc; matrix<double> mat1 = { { 0.0, 0.1, 1.0, 1.1, 1.5, 1.9}, { 999, -0.1, -1.0, -1.1, -1.5, -1.9} }; mat1[1][0]=NANUM; // set row=2,col=1 to NANUM PageBase pgbase; MAKEMAT(1); pgbase = Project.Pages(); // Get the active page pgbase.Rename("Original"); Mat1 = mat1; // Change cells to floor values MAKEMAT(2); pgbase = Project.Pages(); pgbase.Rename("Floor"); rc=Mat1.Floor(Mat2); if(rc!=0) printf("Error: Floor failed. Error Code=%d\n",rc); else printf("%s matrix is created.\n",Mat2.GetName()); // Change cells to fix values MAKEMAT(3); pgbase = Project.Pages(); pgbase.Rename("Fix"); rc=Mat1.Fix(Mat3); if(rc!=0) printf("Error: Fix failed. Error Code=%d\n",rc); else printf("%s matrix is created.\n",Mat3.GetName()); // Change cells to round values MAKEMAT(4); pgbase = Project.Pages(); pgbase.Rename("Round"); rc=Mat1.Round(Mat4); if(rc!=0) printf("Error: Round failed. Error Code=%d\n",rc); else printf("%s matrix is created.\n",Mat4.GetName()); // Change cells to ceil values MAKEMAT(5); pgbase = Project.Pages(); pgbase.Rename("Ceil"); rc=Mat1.Ceil(Mat5); if(rc!=0) printf("Error: Ceil failed. Error Code=%d\n",rc); else printf("%s matrix is created.\n",Mat5.GetName()); }
Round each cell of this matrix to the nearest integer (absolute nearest). .
matrixbase::Floor, matrixbase::Fix, matrixbase::Ceil
origin.h