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2.2.4.24.33 Layer::ViewToWorld
Contents
Description
Convert logical to world coordinates.
Syntax
BOOL ViewToWorld( const double * pView, double * pWorld, int nCount, int nDim = 0 )
Parameters
- pView
- [input] pointer to view coordinates buffer
- pWorld
- [output] pointer to world coordinates buffer
- nCount
- [input] the number of values in the buffer
- nDim
- [input] optional dimension specifier. 0=all dimensions, 1=only 1st, 2=only 2nd dimension, etc.
Return
0 if success.
Examples
EX1
void ViewToWorld_ex1() { GraphLayer gl = Project.ActiveLayer(); if( gl ) { double world[2]; double view[2]; world[0] = 3.123456789012345; world[1] = 7.123456789012345; int nError = gl.WorldToView(world, view, 2); nError = gl.ViewToWorld(view, world, 2); } }
Remark
See Also
Header to Included
origin.h