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2.2.4.17.6 GraphLayer::Attach
Contents
Description
Attached a layer in an Origin graph window to the object based on the graph name and the layer index.
Syntax
BOOL Attach( LPCSTR lpcszWinName, int nLayerNum = -1 )
Parameters
- lpcszWinName
- [input] the name of an existing Origin graph window
- nLayerNum
- (optional) the 0-offset index of the layer in the graph window to attach
- or <0 for the active layer.
Return
TRUE for success, otherwise FALSE.
Examples
EX1
// For this example to run, a graph window must exist in the project. // Make sure that the window has at least two layers. // Make layer 2 active before running the function. void GraphLayer_Attach_ex1() { // Construct a GraphLayer object and attach it to the second layer of the current window. // (note that in the constructor the layer index is 0-offset, so the // first layer needs index 0) GraphLayer gl(Project.GraphPages(0).GetName(), 1); // Display the index of the layer in graph page // (note that the index returned from the "GetIndex" method // is 1-offset, so the first layer will have index 1): out_int("Layer index = ", gl.GetIndex()); // Now attach the first layer: gl.Attach(Project.GraphPages(0).GetName(), 0); // Display the index of the layer in graph page. // (note that the index returned from the "GetIndex" method // is 1-offset, so the first layer will have index 1): out_int("Layer index = ", gl.GetIndex()); }
Remark
See Also
Header to Include
origin.h